Stuff Your Dungeon Needs 4/5: Room to Play

In this series, I am going to talk about things that I think every good dungeon should have. Of course your mileage may vary.

I remember going to a pop-up dungeon in a 2000-square-foot space some years ago. In it there were a lot of places to play — so many, in fact, that it was difficult for me to find a place to put my play bag, and I had to change my implement swings at times to avoid hitting other people. Fortunately this isn’t usually an issue; at the other dungeons I’ve been to there’s plenty of room. Usually. (Recently I was at one where I was playing and someone opened their play bag on the floor next to me. That someone got in my space while they were retrieving items from their bag. They didn’t stay in my space but it was still annoying.) 

Even if you’re not using long implements, it’s important to have space. You need room to swing; you need room to move and walk and go to and from your toy bag. You might need room to swing your bottom around if you’re doing a suspension. Primal play requires space to roll around (usually on mats). 

Plus, no one wants to play in a confined space if they can avoid it. Sure, I’ve given my share of spankings in the backseat of my car, but that’s not ideal. When I host parties at my house, we usually only have two play spaces — the guest room and my bedroom. The guest room can fit both a massage table and a spanking bench, but it’s not that big of a space so that can be a tight fit. Usually only one scene is occurring in each room at any given time. 

It’s okay to have a small dungeon. Just don’t overcrowd it. And if you have a big dungeon, you shouldn’t overcrowd that one either. Give everyone room to play.

Previously:

One thought on “Stuff Your Dungeon Needs 4/5: Room to Play

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.